Transit project

Rendered Cinematic

This project was created using Unreal Engine 4.22 and Houdini. Assets were modeled in Houdini, textured using Substance Painter and a final output from Unreal's built in sequencer. 
Using Houdini's Vertex Animation Texture (VAT) game node I was able to export the motion from VOP SOP node that I used to create the swinging animation on the handles. 

Houdini Vertex Animation Texture

Vellum Simulation for News Paper

Process Shots
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