Screenshots
This project was created using Unreal Engine 4.22 and Houdini. Assets were modeled in Houdini, textured using Substance Painter and a final output from Unreal's built in sequencer.
Process
Using Houdini's Vertex Animation Texture (VAT) game node I was able to export the motion from VOP SOP node that I used to create the swinging animation on the handles.
Process Shots