UE4 realtime display of the "Ring Explosion"

Workflow of Node Graph and Preview of Effect.

This project was an exercise that started off as a sketch in a notebook and utilized UE4 and Houdini'sĀ procedural networks to generate meshes and shaders.
Unreal Engine Workflow

This is the first stage of the ring explosion.

This is the second stage of the ring explosion.

This is the third and final stage of the ring explosion.

Houdini Tools BuiltĀ to Generate Some of The Effect Layers

Procedural Grid Texture used on the ground.

Simple VOPS displacement.

Notable UE4 Shaders
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