

Unreal 4.26 Niagara track layers for the flower petal fire explosion.

Custom blueprint point light driven by a timeline node to animate the light intensity.

Example of one of the parts used to generate the flame mapped to polygon "cards".
Unreal 4.26 Niagara track layers for the flower petal fire explosion.
Custom blueprint point light driven by a timeline node to animate the light intensity.
Example of one of the parts used to generate the flame mapped to polygon "cards".