Decal Material

Decal shader summary
The decal shader features the smooth step to fade and also allows for sub-uv images to create randomness.
Vertex Animation Textures Material
The vertex animation function is provided by SideFX, which is used for the fluid simulations. This particular VAT function dynamically re-meshes the polygons so the face count comes from a static mesh, which is significantly less polygons than a mesh flipbook.

VAT shader uses SideFX material functions which I did not author but use them in support of the SideFX game tools.
Smoke Flipbook Material

modified SideFX Material
This is my modified SideFX shader that is mostly for particle support, adding particle time, location randomization, angle based fades and some color additions. I also cleaned it up to make it more readable and easier to work with.

Modified SideFX flipbook material.
Shockwave

Simple Refraction for the Shockwave
Modified the Squanch Master Material for the rope.
I created a duplicate of the ropes / fuses master material and then used the duplicate on the fuse.

Updated support for rope to vanish.
